Новости суппорт стим

Политика возврата средств за товары, приобретённые по предзаказу в Steam, была обновлена. подробный гайд по поддержке Стим.

Valve improves Steam support transparency with stats

2 июня 2015 года Steam запустил систему возврата средств за купленные игры и большую часть DLC. Важно отметить, что появление Steam в реестре ещё не означает блокировку сайта в России. Want to know if Steam is having an outage/maintenance or the problems are from your end? @MoBsTeR_421 @Steam_Support @Steam Literally most people including streamers are having issues, check twitch if you don't think it's true. Пользователь пожаловался на лаунчер Electronic Arts, который пришел на смену уже устаревшего Origin (ранее работал в связке со Steam).

В каком случае обращаться в поддержку

  • Capcom удаляет три игры из магазина Steam •
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  • Список статей
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Что такое поддержка Steam

Теперь получается что из-за попадания влаги аннулируется гарантия и будет ли оно работать нормально неизвестно. Писал в поддержку с прикреплением фото , поддержка долго отвечала , вернее отвечал бот. Пока не начал аукать , и только тогда ответили возможно человек. При это еще работницы почт постоянно давили психически на меня , пока я пытался узнать у техподдрежки что мне делать с этой посылкой.

Говорили что надо забирать , коробку придется на другую менять , то что нельзя жидкости пересылать почтой. От постоянного давления в принятии решения забирать или оставлять , то что я задерживаю их работу , то чо надо вызвать группу там еще один мужик что-то у них по работе делал и он сказал что надо опергруппу вызывать. Я им говорил что я жду ответа от поддержки авито.

В итоге меня трясло от всего этого , сейчас как вспоминаю так начинает потрясывать. Возникло пару вопросов : Могут ли работники так давить и подгонять в решении меня?

Устранена проблема, из-за которой клиент мог застревать на загрузке данных библиотеки для пользователей с большим количеством не-Steam игр. Исправлены уведомления о завершении загрузок и ожидающих приглашениях в друзья. Steam Input Исправлена проблема на Linux, которая могла привести к остановке ввода от геймпада в играх после отключения контроллера или при приостановке работы на Deck. SteamVR Исправлена проблема с инвертированным изображением и вводом мыши на Linux при отображении не-VR приложений в шлеме.

In this way, third-party modifications and games not purchased through the Steam Store can use Steam features. Valve sponsors and distributes some modifications free of charge; [151] and modifications that use Steamworks can also any Steam features supported by their parent game. For most games launched from Steam, the client provides an in-game overlay from which the user can access Steam Community lists and participate in chat, manage selected Steam settings, and access a built-in web browser without having to exit the game. Newell stated that Big Picture mode was a step towards a dedicated Steam entertainment hardware unit. It was released alongside free versions of Portal 2 and a standalone program called "Puzzle Maker" that allowed teachers and students to create and manipulate levels. It featured additional authentication security that allowed teachers to share and distribute content via a Steam Workshop-type interface, but blocks access from students.

Users can participate in forums hosted by Valve to discuss Steam games. Each user has a unique page that shows his or her groups and friends, game library including earned achievements, game wishlists, and other social features; users can choose to keep this information private. Using them, players can trade with other Steam users on the Steam Community Marketplace and use them to craft "Badges", which grant rewards such as discount coupons, user profile page customization options. This requirement can be fulfilled by making any purchase of five dollars or more on Steam, or by adding at the same amount to their wallet. Associated with that, Valve gave developers means of communicating when special in-game events are approaching through Steam Events, which appear to players on the revamped Library and game profile pages. Besides unifying backend functions for the main Steam client, Steam Deck client, and Big Picture mode, the new UI featured an improved screen overlay that users could pin various dialogs such as friend chat and game guides that would remain visible while playing a game.

A new notes feature allowed users to create personal notes that are stored in the cloud that they could use for various tracking of progress or reminders while in game. The API also provides anti-cheating devices and digital copy management. In February 2014, Valve announced that it would begin to allow developers to set up their own sales for their games independent of any sales that Valve may set. This program allows for developers to release functional, but not finished, products such as beta versions to the service to allow users to buy the games and help provide testing and feedback towards the final production. Early access also helps to provide funding to the developers to help complete their games. Valve generally honors all such requests, but clarified that they would evaluate some requests to avoid giving keys to games or other offerings that are designed to manipulate the Steam storefront and other features.

New levels, art assets, gameplay modifications, or other content may be published to or installed from the Workshop depending on the title. The Workshop was originally used for distribution of new items for Team Fortress 2; [215] it was redesigned to extend support for any game in early 2012, including modifications for The Elder Scrolls V: Skyrim. Since then, Valve have sought ways to enable more games to be offered through Steam, while pulling away from manually approving games, short of validating that a game runs on the platforms the publisher had indicated. Developers were able to submit information about their games, as well as early builds or beta versions, for consideration by users. Users would pledge support for these games, and Valve would make top-pledged games available on Steam.

Valve anticipated that the volume of new games added to the service would further increase with Direct in place. Instead, the company had relied on algorithms and other automatic features for game discovery, which has allowed for unexpected hits to gain more visibility. Curators can set up descriptors for the type of games they are interested in, preferred languages, and other tags along with social media profiles, while developers can find and reach out to specific curators from this information, and, after review, provide them directly with access to their game. This step, which eliminates the use of a Steam redemption key, is aimed to reduce the reselling of keys, as well as dissuade users that may be trying to game the curator system to obtain free game keys. Any Steam user is able to sign up to be an Explorer, and are asked to look at under-performing games on the service as to either vouch that the game is truly original or if it is an example of a "fake game", at which point Valve can take action to remove the game. Charts replaced a previous statistics page to be more comprehensive, and features content that had previously been part of third-party websites including SteamSpy , SteamDB, and SteamCharts. Subsequent to this patch, games must reach some type of confidence factor based on actual playtime before they can generate trading cards, with players credited for their time played towards receiving trading cards before this metric is met. Valve removed the games, and built in additional trade protections, warning users of trades involving recently released games or games they do not own to prevent such scamming. A Valve representative stated that they "recently discovered a handful of partners that were abusing some Steamworks tools" as rationale for the removals. Eek Games later included censor bars within the game, allowing the game to be readded to Steam, though they offered a patch on their website to remove the bars. However, Valve later rescinded its orders, allowing these games to remain. Rather than trying to make decisions themselves on what content is appropriate, Valve enhanced its filtering system to allow developers and publishers to indicate and justify the types of mature content violence, nudity, and sexual content in their games. Users can block games that are marked with this type of content from appearing in the store, and if they have not blocked it, they are presented with the description before they can continue to the store page. Developers and publishers with existing games on Steam have been strongly encouraged to complete these forms for these games, while Valve will use moderators to make sure new games are appropriately marked. Those choices should be yours to make. Our role should be to provide systems and tools to support your efforts to make these choices for yourself, and to help you do it in a way that makes you feel comfortable. Dharker noted in discussions with Valve that they would be liable for any content-related fines or penalties that countries may place on Valve, a clause of their publishing contract for Steam, and took steps to restrict sale of the game in over 20 regions. Steam on Windows also relies on some security features built into later versions of Windows. Support for XP and Vista were dropped in 2019. While users still on those operating systems are able to use the client, they do not have access to newer features. Around 0. In addition to the Steam client, several features were made available to developers, allowing them to take advantage of the cross-platform Source engine, and platform and network capabilities using Steamworks. From there, it began working on porting other games to Ubuntu and expanding to other Linux distributions.

Обновление игрового клиента Steam от 11 декабря 2023 года

In particular, Valve announced in March 2019 that they mark reviews they believe are "off-topic" as a result of a review bomb, and eliminate their contribution to summary review scores; the first such games they took action on with this were the Borderlands games after it was announced Borderlands 3 would be a timed-exclusive to the Epic Games Store. Later that year, Valve added the ability to trade in-game items and "unopened" game gifts between users. Steam Coupons can be provided to users by developers and publishers; users can trade these coupons between friends in a similar fashion to gifts and in-game items. For example, Team Fortress 2—the first game supported at the beta phase—incurred both fees.

Full support for other games was expected to be available in early 2013. Entertainment offering the Mad Max films alongside the September 2015 release of the game based on the series , [112] Lionsgate entered into agreement with Valve to rent over one hundred feature films from its catalog through Steam starting in April 2016, with more films following later. Users earn points through purchases on Steam or by receiving community recognition for helpful reviews or discussion comments.

An attempt occurred in November 2011, when Valve temporarily closed the community forums, citing potential hacking threats to the service. Days later, Valve reported that the hack had compromised one of its customer databases, potentially allowing the perpetrators to access customer information, including encrypted password and credit card details. At that time, Valve was not aware whether the intruders actually accessed this information or discovered the encryption method, but nevertheless warned users to be alert for fraudulent activity.

Once locked, activity by that account on other computers must first be approved by the user on the locked computer. To improve security, the company announced that new restrictions would be added in March 2016, under which 15-day holds are placed on traded items unless they activate, and authenticate with Steam Guard Mobile Authenticator. High-profile professional gamers and streamers lost access to their accounts.

The vulnerability was then reported to Valve via the program, but it was initially rejected for being "out-of-scope". The Steam interface allows for user-defined shortcuts to be added. In this way, third-party modifications and games not purchased through the Steam Store can use Steam features.

Valve sponsors and distributes some modifications free of charge; [151] and modifications that use Steamworks can also any Steam features supported by their parent game. For most games launched from Steam, the client provides an in-game overlay from which the user can access Steam Community lists and participate in chat, manage selected Steam settings, and access a built-in web browser without having to exit the game. Newell stated that Big Picture mode was a step towards a dedicated Steam entertainment hardware unit.

It was released alongside free versions of Portal 2 and a standalone program called "Puzzle Maker" that allowed teachers and students to create and manipulate levels. It featured additional authentication security that allowed teachers to share and distribute content via a Steam Workshop-type interface, but blocks access from students. Users can participate in forums hosted by Valve to discuss Steam games.

Each user has a unique page that shows his or her groups and friends, game library including earned achievements, game wishlists, and other social features; users can choose to keep this information private.

For example, Team Fortress 2—the first game supported at the beta phase—incurred both fees. Full support for other games was expected to be available in early 2013. Entertainment offering the Mad Max films alongside the September 2015 release of the game based on the series , [112] Lionsgate entered into agreement with Valve to rent over one hundred feature films from its catalog through Steam starting in April 2016, with more films following later. Users earn points through purchases on Steam or by receiving community recognition for helpful reviews or discussion comments. An attempt occurred in November 2011, when Valve temporarily closed the community forums, citing potential hacking threats to the service.

Days later, Valve reported that the hack had compromised one of its customer databases, potentially allowing the perpetrators to access customer information, including encrypted password and credit card details. At that time, Valve was not aware whether the intruders actually accessed this information or discovered the encryption method, but nevertheless warned users to be alert for fraudulent activity. Once locked, activity by that account on other computers must first be approved by the user on the locked computer. To improve security, the company announced that new restrictions would be added in March 2016, under which 15-day holds are placed on traded items unless they activate, and authenticate with Steam Guard Mobile Authenticator. High-profile professional gamers and streamers lost access to their accounts. The vulnerability was then reported to Valve via the program, but it was initially rejected for being "out-of-scope".

The Steam interface allows for user-defined shortcuts to be added. In this way, third-party modifications and games not purchased through the Steam Store can use Steam features. Valve sponsors and distributes some modifications free of charge; [151] and modifications that use Steamworks can also any Steam features supported by their parent game. For most games launched from Steam, the client provides an in-game overlay from which the user can access Steam Community lists and participate in chat, manage selected Steam settings, and access a built-in web browser without having to exit the game. Newell stated that Big Picture mode was a step towards a dedicated Steam entertainment hardware unit. It was released alongside free versions of Portal 2 and a standalone program called "Puzzle Maker" that allowed teachers and students to create and manipulate levels.

It featured additional authentication security that allowed teachers to share and distribute content via a Steam Workshop-type interface, but blocks access from students. Users can participate in forums hosted by Valve to discuss Steam games. Each user has a unique page that shows his or her groups and friends, game library including earned achievements, game wishlists, and other social features; users can choose to keep this information private. Using them, players can trade with other Steam users on the Steam Community Marketplace and use them to craft "Badges", which grant rewards such as discount coupons, user profile page customization options. This requirement can be fulfilled by making any purchase of five dollars or more on Steam, or by adding at the same amount to their wallet. Associated with that, Valve gave developers means of communicating when special in-game events are approaching through Steam Events, which appear to players on the revamped Library and game profile pages.

Not so. Steam costs MAV money. Steam takes a cut of every sale. I would rather sell the game at a discounted rate than use fan money to support a 3rd party company. Steam fractures the community, significantly. This is already controlling for Steam users that got the game for free. For a game and company that strives to be centered around community engagement and fostering a welcoming community, this is the number that worries me the most. You only get one chance to get this right, as changing a toxic community once it grows large is nearly impossible.

Steam is not a partnership. The support you get as a developer is about on par with the support you get as a user. Basically zero. I have received much more support from other steam developers than I have ever received from Steam. For a service that I am paying for [fees to list game on greenlight and the cut that Steam takes] this is unacceptable. Steam support is slowing down development. I have spent at least 6 months of dedicated development time supporting Steam, steam builds, steam accounts, and getting it all to work with what I had already created. There are some features that have been delayed due to incompatibilities with how steam has done the implementation and how I had done it on my end.

Add to this, the state of the tools that steam provides to manage all this and it really has been a massive time sink. Nothing like spending 6 hours right before launching beta just trying to get an old promo video to not show as the first video on the steam store page.

This requirement can be fulfilled by making any purchase of five dollars or more on Steam, or by adding at the same amount to their wallet. Associated with that, Valve gave developers means of communicating when special in-game events are approaching through Steam Events, which appear to players on the revamped Library and game profile pages. Besides unifying backend functions for the main Steam client, Steam Deck client, and Big Picture mode, the new UI featured an improved screen overlay that users could pin various dialogs such as friend chat and game guides that would remain visible while playing a game. A new notes feature allowed users to create personal notes that are stored in the cloud that they could use for various tracking of progress or reminders while in game. The API also provides anti-cheating devices and digital copy management.

In February 2014, Valve announced that it would begin to allow developers to set up their own sales for their games independent of any sales that Valve may set. This program allows for developers to release functional, but not finished, products such as beta versions to the service to allow users to buy the games and help provide testing and feedback towards the final production. Early access also helps to provide funding to the developers to help complete their games. Valve generally honors all such requests, but clarified that they would evaluate some requests to avoid giving keys to games or other offerings that are designed to manipulate the Steam storefront and other features. New levels, art assets, gameplay modifications, or other content may be published to or installed from the Workshop depending on the title. The Workshop was originally used for distribution of new items for Team Fortress 2; [215] it was redesigned to extend support for any game in early 2012, including modifications for The Elder Scrolls V: Skyrim. Since then, Valve have sought ways to enable more games to be offered through Steam, while pulling away from manually approving games, short of validating that a game runs on the platforms the publisher had indicated.

Developers were able to submit information about their games, as well as early builds or beta versions, for consideration by users. Users would pledge support for these games, and Valve would make top-pledged games available on Steam. Valve anticipated that the volume of new games added to the service would further increase with Direct in place. Instead, the company had relied on algorithms and other automatic features for game discovery, which has allowed for unexpected hits to gain more visibility. Curators can set up descriptors for the type of games they are interested in, preferred languages, and other tags along with social media profiles, while developers can find and reach out to specific curators from this information, and, after review, provide them directly with access to their game. This step, which eliminates the use of a Steam redemption key, is aimed to reduce the reselling of keys, as well as dissuade users that may be trying to game the curator system to obtain free game keys. Any Steam user is able to sign up to be an Explorer, and are asked to look at under-performing games on the service as to either vouch that the game is truly original or if it is an example of a "fake game", at which point Valve can take action to remove the game.

Charts replaced a previous statistics page to be more comprehensive, and features content that had previously been part of third-party websites including SteamSpy , SteamDB, and SteamCharts. Subsequent to this patch, games must reach some type of confidence factor based on actual playtime before they can generate trading cards, with players credited for their time played towards receiving trading cards before this metric is met. Valve removed the games, and built in additional trade protections, warning users of trades involving recently released games or games they do not own to prevent such scamming. A Valve representative stated that they "recently discovered a handful of partners that were abusing some Steamworks tools" as rationale for the removals.

132 Million

Дело в том, что издатели и разработчики игр зачастую предоставляют геймерам ранний доступ к игре в подарок за покупку Deluxe-изданий. Это позволяет пользователям начать игру за несколько дней до полномасштабного релиза. Многие специально покупали Deluxe-издания, получали ранний доступ, проходили игру за первые дни и запрашивали возврат средств через 14 дней после общего релиза. Теперь такой «трюк» перестанет работать, так как Steam будет учитывать любое время, проведенное в игре, будь то время гейминга в рамках предзаказа или после релиза. Ранее в сети назвали самые ожидаемые игры апреля в Steam.

Также учтите, нет нужды писать в поддержку на английском. Русский язык они прекрасно понимают и не игнорируют. Запустите приложение Steam и найдите на верхней панели вкладку «Справка». Кликните по вкладке левой кнопкой мыши и выберите «Служба поддержки Steam». Перед вами откроется окно с разными разделами.

Проверьте, есть ли ваша ошибка среди представленных вкладок. Если да — выберите подходящую. Если нет — следуйте дальнейшим шагам. Выберите вкладку «Мой аккаунт» , а после «Данные моего аккаунта в Steam». Листайте в самый низ списка до вкладки «Связаться с поддержкой Steam».

Именно она нам и нужна. Через вкладку опишите любую проблему, которой нет в списке. Для этого заполните форму и нажмите «Отправить». Через какое-то время с вами свяжется представитель поддержки и задаст уточняющие вопросы. Через версию Стим для браузера С браузерной версии Steam принцип практически тот же.

Отличается только визуальный вид интерфейса. Для начала откройте сайт торговой площадки и выберите вкладку «Поддержка» на верхней панели, рядом с «Магазин». Теперь следуете точно таким же шагам, как и в прошлом способе: Поищите свою проблему среди предложенных вкладок. С очень большим шансом разработчики уже приложили решение. Для удобства воспользуйтесь поиском.

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В компании решили внести изменения в правила к проектам, выходящим в расширенном доступе — обычно это максимальные издания тайтлов, предлагающие начать игру за несколько дней до релиза. Отныне время, проведённое в формате расширенного доступа, будет учитываться при обработке запроса на возврат. Это значит, что пользователи больше не смогут наиграть десятки часов и даже пройти игру, после чего вернуть за неё средства.

Unleash Your Creativity - Terraria Steam Workshop Support Launches Today!

Поддержка Steam на вопрос о метке предупреждения «смурф» сообщила, что не нужно предпринимать никаких мер: просто избегайте игры в «Доту» на других аккаунтах и не. На российских геймеров обрушились пугающие новости о блокировке сообщества Steam. Рассказываем, заблокировали ли сервис или ситуация разрешилась по-другому. Роскомнадзор удалил интернет-страницу сообщества Steam из Единого реестра запрещенной информации после исполнения требования регулятора, доступ к ней ограничен.

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So at the same traffic levels, I was already seeing a reduction in sales! This is not so bad, right? Steam is supposed to flood you with traffic! Not so. Steam costs MAV money. Steam takes a cut of every sale. I would rather sell the game at a discounted rate than use fan money to support a 3rd party company.

Steam fractures the community, significantly. This is already controlling for Steam users that got the game for free. For a game and company that strives to be centered around community engagement and fostering a welcoming community, this is the number that worries me the most. You only get one chance to get this right, as changing a toxic community once it grows large is nearly impossible. Steam is not a partnership. The support you get as a developer is about on par with the support you get as a user.

Basically zero. I have received much more support from other steam developers than I have ever received from Steam. For a service that I am paying for [fees to list game on greenlight and the cut that Steam takes] this is unacceptable. Steam support is slowing down development. I have spent at least 6 months of dedicated development time supporting Steam, steam builds, steam accounts, and getting it all to work with what I had already created.

This is the ultimate life-and-death opportunity, so be sure to jot down and learn all the details before the official adventure begins in May.

Remember that gloomy, melancholic weather that you secretly enjoyed? Meet the foggy and rainy weather on the battlegrounds once more. Missed the days when you had to rush to grab your favorite weapon? Bench weapons are reinstated on the starting island; seize your weapon before the supply runs dry! The firearms carry a certain nostalgic touch, too...

He enjoys playing games like Need for Speed and Grand Theft Auto 5 and is also skilled at fixing errors and crashes to enhance the gaming experience. Zul stays up-to-date with the latest gaming news and enjoys sharing his knowledge through writing gaming guides and articles. Follow him on Twitter.

Многие геймеры положительно отреагировали на обновление правил платформы. Я против всех форм злоупотреблений политикой возврата средств», — заявил пользователь под ником dmig. Ранее выяснилось, что создатели популярной сетевой игры Fortnite позволили игрокам скрывать некоторые реакции. Это может быть связано с тем, что некоторые празднования оскорбляли геймеров или нарушали авторские права.

Valve изменила политику возврата средств в Steam и закрыла одну из лазеек

ИСТОРИЯ САМОЙ КРУПНОЙ АФЕРЫ В STEAM / STORY OF THE BIGGEST SCAM ON STEAM(CS:GO). The new Steam Support Stats page highlights the requests made to Steam support and the backlog that still needs to be dealt with. Reach Steam users directly when they're experiencing technical issues, slow performance, and downtime. Because Steam (or it's operator Valve) doesn't provide an official way to check the health of its platform, gives you a simple overview of the current network status. как по steam id узнать профиль фото 105.

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