Новости класс паладин днд

Пожалуй, классы являются самым сложным аспектом DnD 5e, поскольку для полного понимания их механик нужно усвоить огромное количество информации.

How D&D Has Changed The Paladin’s Existing Powers

  • Все изменения класса паладина D&D 5E (2024 г.) -
  • Мнение: Что такое Паладин?
  • D&D 5E Basic Build Series: Paladin - Tabletop Builds
  • How to create a Paladin
  • Fighter NPCs & How to Use Them for Every Tier of Play
  • Лучшие комментарии

Paladin 5e – DnD Class Guide

Тогда, возможно, класс паладин в DnD именно для вас! Некоторые персонажи этого класса не считают себя настоящими паладинами до того как они получат 3 уровень и не дадут эту клятву. Если паладин не является вашим начальным классом, вот владения, которые вы приобретаете, когда берете свой первый уровень паладина: лёгкие доспехи, средние доспехи, щиты, простое оружие, воинское оружие.

Paladin 5e Guide

TabaxiVGtM: feline agility functions even in heavy armor, so this race is actually viable for Paladin. Some of the subraces add even more. Standard: The basic Tiefling grants abilities that help out, but some other variants are better. LevistusMToF: The spells are very useful, but this subrace causes you to miss out on key ability score buffs. ZarielMToF: Good ability score increases, spells, and extra smites. TritonVGtM:Perfect ability score spread, spellcasting, and resistance. Two skills, and disguise.

Beasthide: Strength and Constitution, and a free skill. The temporary hit points you gain while shifting are a great perk as well. Longtooth: A less favorable ability score increase, but the extra attack granted by your shifting more than makes up for it. Swiftstride: Not useful for Paladin. Wildhunt: Not useful for Paladin. Strength, a flexible ability score increase, natural armor, AC bonus, and the vigilance to keep watch over a sleeping party.

Totally flexible, and lots of great options. Class Features Hit Dice: d10 hit points put you at the top of the hit point game. Weapon Proficiencies: All weapons. The best kind. Armor Proficiencies: All armor and shields. Tool Proficiencies: None.

Lay On Hands: This is the most efficient healing ability in the game. Fighting Style: Paladins get a smaller list of fighting styles than Fighters do, but there are still solid options on the list. The reroll does not apply to Smite damage dice, making it less useful. If you plan on using two-handed weapons, pick Defense instead to compensate for your lack of a shield. Protection: Tempting, but it only works with adjacent allies. Spellcasting: Paladin spellcasting is a nice mix of defensive buffs and healing.

Your Smite spells are unique to your class, and powerful options for your swordsmanship. Burning spell slots on your Divine Smite is also a great use of spells. Using the Smite spells, such as Searing Smite, Thunderous Smite, and Wrathful Smite can do decent damage with helpful additional effects which may be more situationally useful than the small amount of extra damage that Divine Smite provides. Extra Attack: A second attack doubles your damage output. Cleansing Touch: A great way to un-curse your allies without using a spell slot. The abilities granted are a mix of crowd control options and strong offensive options.

Oath Spells: Most of the spells on this list require a save by the target, so upping your Charisma is mandatory if you plan on using them to their best effect. Hold Person will be unreliable unless you have a really strong Charisma. This might be the level reserved for smites. Dominate beast suffers from the same DC dependence as the previous. Channel Divinity: Both options are excellent. Guided Strike: This is a really great ability that ensures you hit with an attack, which means you get to smite.

Aura of Conquest: You have two ways to cause fear, your channel divinity and the fear spell, both of which require a save DC. If you needed a reason to increase your Charisma, this is it. The ability to lock down terrified enemies can end an encounter or prevent a squad of minions from moving. Scornful Rebuke: Cast Compel Duel on an enemy, and then watch them kill themselves. More hits coming in means more damage going out. Invincible Conqueror: For 1 minute per day you become an absolute wrecking ball.

Oath of Devotion This is the most typical version of a Paladin. It provides a mix of abilities that are intuitive and have a good degree of synergy. Protection from Evil and Good is a very strong buff, especially when used to prevent or control possession and charm effects at low levels, when your party is particularly susceptible to them. Guardian of Faith is a very strong area control spell. Commune is tricky to use well. Channel Divinity: Two useful options that feel very…paladin-y.

Sacred Weapon: Granting yourself a magic weapon for a minute is very useful at low levels, but chances are any magic weapons you find over time will outclass this eventually. Turn the Unholy: Adding turning undead and fiends to your list of abilities is useful for dealing with crowds of monsters. Purity of Spirit: Protection from Evil and Good is an amazing defensive buff, and having it permanently running without needing to concentrate is spectacular. This also keeps pesky minions off your back, allowing you to save your weapon attacks for the main villain. Unlike the other Sacred Oaths, this one grants abilities that can most easily be used to prevent or end encounters and promote diplomatic avenues. This sacred oath requires you to max out your Charisma as soon as possible, in order to make the best use of your Charisma-based skills and spellcasting, all of which relies on your targets failing the spell save DC.

Oath Spells: Your spells are all excellent and on theme. Calm emotions is a strong area of effect spell, but only works situationally. They give you great resilience. Wall of force is the best wall spell in the game. Channel Divinity: Both options are easy to use and commonly activated. Rebuke the Violent: Great to use against enemy casters, or big monsters who hit hard.

Did they just hurt you? Make them feel your pain. Aura of the Guardian: Being able to soak up damage lets you tank at short range. In case one of your squishier party members accidentally gets hurt, you can soak it for them. Protective Spirit: This makes Aura of the Guardian safer to use and helps keep you alive. Emissary of Redemption: By being a punching bag, you can take no actions and kill something.

Oath of the Ancients Ah, the Nature Paladin. Oath of the Ancients shares a lot of abilities with both Rangers and Druids.

Подражайте своему покровителю. Сохраняйте истории своих предков-покровителей, переживая их победы. Борьба за свое будущее. Сопротивляйтесь тирании, победе над которой посвятили свои жизни ваши предки. Заклинания клятвы 3-й уровень, умение клятвы почитания Принося эту клятву, выберите следующий класс, который лучше всего представляет вашего почитаемого предка: изобретатель, бард, жрец, друид, следопыт, чародей, колдун, волшебник. Когда вы получаете это умение, выберите одно заклинание 1-го уровня из списка классовых заклинаний вашего предка. Это заклинание - заклинание клятвы для вас. Когда вы достигаете определенных уровней в этом классе — 5-го, 9-го, 13-го и 17-го уровня — вы получаете ещё одно заклинание клятвы по вашему выбору из списка заклинаний класса вашего предка.

Когда вы получаете уровень паладина, вы можете выбрать одно из этих заклинаний и заменить его другим заклинанием из списка заклинаний класса вашего предка. Божественный канал 3-й уровень, умение клятвы почитания Вы получаете следующие два варианта Божественного Канала. Родовой отзыв. Бонусным действием вы можете использовать « Божественный канал », чтобы вспомнить великий подвиг вашего предка. Выберите один навык и выберите один инструмент или язык, которыми владел ваш предок при жизни. В течение следующих 10 минут вы владеете любым выбранным навыком или инструментом и ваш бонус мастерства удваивается за каждую проверку характеристики, которую вы совершаете, используя выбранное владение. Если вы выберете язык, вы сможете говорить, читать и писать на этом языке в течение всего времени. Спутник предков. Вы призываете дух одного из самых ценных союзников вашего предка, проявляя дух в виде верного скакуна или наполняя союзника его благосклонностью. Вы накладываете улучшение характеристики [enhance ability] , либо поиск скакуна [find steed] действием, не тратя ячейку заклинания.

A target that is oppressed becomes sickened with guilt and depression -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks for 1 minute. If the despot has twice as many levels or more than any creature that is oppressed, that creature is instead nauseated can only take a single move action each turn for 1 minute. Leadership Ex : Upon reaching 5th level, a despot gains the Leadership feat as a bonus feat. Mark of Justice Sp : At 7th level, a despot can cast mark of justice, as the spell, once per week. She can use this ability one additional time per week for every four levels after 7th, to a maximum of 4 times a week at 19th level. Code of Conduct A despot must be of lawful evil alignment and loses all class abilities if she ever willingly commits a chaotic act such as breaking a vow or contract or betraying an ally. She must at all times work to expand and grow her domain, either by virtue of the Leadership feat or by strong-arming those less fortunate and powerful than herself. She is allowed to abuse her sovereignty in any way she sees fit to further her own personal strength and glory, but she must protect and defend her subjects and allies from harm from other forces. Likewise, she must not overburden her subjects so that they cannot support her. Associates A despot adventures only with characters of a non-chaotic alignment and remains suspicious and wary of those who are not lawful.

She will never knowingly associate with chaotic characters, nor will she continue an association with someone who consistently offends her moral code. This includes remaining in a group in which she is not equal or superior to the highest-level member A despot can adventure or associate with those of equal level, although doing so makes her more uncomfortable and irritable than normal. A despot may only accept henchmen, followers, or cohorts who are lawful evil. Despot Spell List Despots choose their spells from the following list: 1st Level: Alarm, bane, bless, curse water, command, cure light wounds, detect poison, divine favor, endure elements, magic weapon, profane weapon, protection from chaos, protection from good, resistance, virtue. Detect Undead Lightbringer paladins are little different from standard paladins, and share the same compassion to pursue good, the will to uphold law, and the power to defeat evil.

A free low-damage bonus action attack and the ability to make an opportunity attack when someone enters your reach.

This feat really shines, however, when paired with the Sentinel feat. Good for a tank, and great when paired with Polearm Master — because it prevents an enemy from even getting in range to hit you if you freeze them 10 feet away from you with a reach weapon. Inspiring Leader. Great Weapon Master. Gives you a free attack after a killing blow or critical strike and allows you to deal bigger damage at the cost of a less accurate attack. Resilient Constitution.

Always useful, especially if your Constitution score is currently sitting at an odd number. War Caster. Advantage on concentration checks, ability to use somatic components of spells while your hands are full, and the ability to cast some spells as an opportunity attack. Some of these feats are better than others, depending on your character build. Ensnaring Strike and Speak with Animals spells and the ability to restrain creatures with Channel Divinity at 3rd level. Moonbeam and Misty Step spells at 5th level and an aura that grants spell resistance to nearby allies at 7th level.

This nature-themed subclass leans into the control aspect of the Paladin, adding multiple methods for restraining enemies. Misty Step is also useful on just about every character in DnD. Overall, a solid subclass with an easy-to-parse set of tenets. Protection from Evil and Good and Sanctuary spells and the ability to add damage and a light effect to your weapon with Channel Divinity at 3rd level. Lesser Restoration and Zone of Truth spells at 5th level and an aura that protects against charm at 7th level. This is a balanced Paladin archetype that focuses somewhat on damage and utility.

Paladins already have access to the Protection and Truth spells, and the other bonus spells are okay. Protecting against charm can be big against a spell like Hypnotic Pattern , but this aura is definitely on the weaker side. Hold Person and Misty Step spells at 5th level and the ability to instantly chase an enemy after hitting them with an opportunity attack. This subclass is all about control, mobility, and pursuit. Misty Step is great, and Hold Person sets you up for big damage critical strikes. The chase effect is situationally nice, but this subclass does miss out on the utility of a party-wide aura.

Oathbreaker DMG. Hellish Rebuke and Inflict Wounds spells and the ability to control undead creatures with Channel Divinity at the 3rd level.

The Ultimate D&D 5E Paladin Class Guide (2024)

Многие паладины преданы богам добра, но сила паладина происходит скорее от собственного стремления к справедливости, чем от божества. Пройдя долгий путь со времен предыдущих выпусков Dungeons & Dragons, класс паладинов, на самом деле, один из лучших классов в 5-м издании. Create a better PALADIN using the Color Pie System for your next DnD Campaign. This Guide is designed to help with designing more robust backstories and motivations for your Paladin. Devout, durable, and decidedly dominating, the DnD Paladin 5e class is immediately gratifying to play in fifth edition Dungeons and Dragons.

Paladin NPCs & How to Use Them for EVERY Tier of Play

A nearby church or faction sent a scout to investigate some unnatural disturbances. It has been several weeks and they have not yet returned. The party is tasked with finding the paladin and assisting them in their mission, should they still be alive. Oath of Devotion. The paladin seeks admission into a secret or exclusive order, but must find a way to prove themselves. They are seeking companions for a dangerous quest to slay a great evil. Oath of Glory. A fellow traveler approaches the party and begins questioning them regarding a group of roving bandits or marauders.

The traveler seeks to enact their vengeance on the bandit leader and offers the party a family heirloom or some other reward in exchange for their aid. Oath of Vengeance. A band of well-equipped soldiers have taken over a small town. They are led by a young paladin seeking to establish a domain of security and iron-clad rule. Oath of Conquest.

Resistances like this are common as you gain levels, and the Moon-Touched Sword is an inexpensive way to overcome them until a better weapon comes along.

The actual magic stuff is amusing, but probably not important. Most melee fighters will prefer a Moon-Touched Sword, but for polearm masters this is your best bet at this rarity. Uncommon Magic Items Adamantine Armor DMG : Curiously, due to the insanely high price of full plate and the inconsistent price of magic items, adamantine full plate can often be less expensive than regular full plate. Boomerang Shield BoMT : An interesting solution to range weaponry, providing the benefits of a returning weapon while also providing the benefit of a shield. If you dumped Strength to 8, going straight to 19 can be helpful. Guardian Emblem : This can prevent a ton of damage to your party.

Lantern of Revealing DMG : An excellent counter to invisible enemies for a class without a built-in way to handle them. Mistral Mantle GotG : Cold resistance and you can knock an enemy prone just my moving near them. Make sure you take proficiency in Perception if you can manage it without sacrificbing a Face skill. Nothing fancy, but very effective. Lightly-armored paladins might still prefer a Broom of Flying. Fire and poison are safe choices.

Imagine rushing to get to 20 Strength then finding an item that raises your Strength to 21 more with higher rarities. Still, if you can get one you absolutely should. Taking damage from any source spells, etc. You can notably cast every spell from the beads as a Bonus Action yes, including Planar Ally which normally has a 10-minute casting time , allowing you to quickly heal allies or get Bless running while leaving your Action for attacks or cantrips. Periapt of Proof Against Poison DMG : Poison damage is very common across the full level range, so immunity to it is a significant improvement in your durability. Ring of Spell Storing DMG : Fill it with Absorb Elements and Shield and recharge it whenever possible and this is a spectacular defensive asset on almost any character.

Radiant damage is great, but most creatures with resistance to weapon damage types are affected normally by magic weapons so the benefits of radiant damage compared to piercing or slashing damage from a magical we oapon are minor. Animated Shield DMG : Tempting for anyone not fighting with a one-handed weapon, but a Cloak of Protection is two rarities lower, works persistently, and arguably provides a better numeric bonus. If you plan to get full plate, get Dwarven Plate instead.

The weakness: Although few monsters are resistant to radiant, this build focuses on radiant damage. Explore alternative damage sources for backup. This build is mainly suited for single target damage, facing multiple enemies can pose a problem.

However, the damage for each Divine Smite increases as the Warlock levels since the effective spell level increases - cappng at 5d8 radiant damage at Warlock level 9. One thing to note is, if you decide to level both Paladin and Warlock, the levels do not stack for effective caster level ie. Therefore, how you build this warlock should be consistent with the role you wish to fulfill.

Вы можете получить отвратительный с вашим Divine Smite теперь, когда ваши слоты заклинаний могут перезаряжаться во время короткого отдыха, и у вас есть приличная сила дальних атак с Eldritch Blast. Кроме того, подумайте о ролевых возможностях. Стал ли ваш бог вашим покровителем? Всегда ли ваш бог был вашим покровителем? Вы посвятили себя двум разным существам или отказались от своего бога ради чего-то более могущественного? Чего-то, что внушает еще больший страх, чем божество?

Если вы поступите в Коллегию знаний, то сможете получить множество дополнительных заклинаний, но не начинайте изучать этот мультикласс, пока не убедитесь, что у вас есть все, что вы хотите от паладина. Хотя барды — это круто, вы упустите много классных вещей, если станете мультиклассом раньше, чем будете готовы. У этого билда есть несколько классных возможностей для ролевой игры. Зачем паладину заниматься музыкой? Ваше божество требует боевых песен? Вы сами сочиняете песни для развлечения? Может быть, вы не играете музыку, а вместо этого ведете летопись своих походов к избранному богу? Возможности бесконечны. Похожие записи:.

D&D Paladin Level Up – a step by step guide (5e)

Wisdom: Paladins are high-Charisma characters, and benefit from social skills. Charisma: Your Paladin abilities are all tied to Charisma. Scourge: The added durability is welcome. BugbearVGtM: Strength and reach make you powerful. Dragonborn: Strength and Constitution increases, energy resistance, and a breath weapon. Dwarf: The Constitution increase is welcome. Elf: Elves are naturally lithe and dexterous, where Paladin looks for Brute Strength.

Drow: Sunlight sensitivity is a huge drawback. EladrinMToF: Charisma, and the teleportation ability make a nice combo. High Elf: Not useful for Paladin. Wood Elf: Not useful for Paladin. Some innate spellcasting. Earth: Strength and Constitution, plus some additional abilities.

Fire: Not useful for Paladin. Water: Not useful for Paladin. Githyanki: Strength increase, but otherwise not useful. Githzerai: Not useful for Paladin. Gnome: Nothing Gnome has to offer is useful for Paladins. Forest: Not useful for Paladin.

Rock: Not useful for Paladin. GoblinVGtM: A hilarious choice, your movement and Fury of the Small can be useful, but other races are generally better. Half-Elf: The best overall choice for Paladin, and a great choice for any class at all. Charisma, and your choice of two others but make them Strength and Constitution Standard: Two free skills! If you really want Booming Blade or Green Flame Blade, go with the feat so you at least get a 1st level spell out of it as well. Half-Orc: Good stat increases, speed, and a skill.

Stout: Extra durability in a small frame. Human: Humans are a very versatile race that work well in any class. Variant: You can still increase your main stats, and you have an option to pick up a feat at first level. OrcVGtM: Half-orc is strictly better. And the Eberron variant is the better use of the Orc race. TabaxiVGtM: feline agility functions even in heavy armor, so this race is actually viable for Paladin.

Some of the subraces add even more. Standard: The basic Tiefling grants abilities that help out, but some other variants are better. LevistusMToF: The spells are very useful, but this subrace causes you to miss out on key ability score buffs. ZarielMToF: Good ability score increases, spells, and extra smites. TritonVGtM:Perfect ability score spread, spellcasting, and resistance. Two skills, and disguise.

Beasthide: Strength and Constitution, and a free skill. The temporary hit points you gain while shifting are a great perk as well. Longtooth: A less favorable ability score increase, but the extra attack granted by your shifting more than makes up for it. Swiftstride: Not useful for Paladin. Wildhunt: Not useful for Paladin. Strength, a flexible ability score increase, natural armor, AC bonus, and the vigilance to keep watch over a sleeping party.

Totally flexible, and lots of great options. Class Features Hit Dice: d10 hit points put you at the top of the hit point game. Weapon Proficiencies: All weapons. The best kind. Armor Proficiencies: All armor and shields. Tool Proficiencies: None.

Lay On Hands: This is the most efficient healing ability in the game. Fighting Style: Paladins get a smaller list of fighting styles than Fighters do, but there are still solid options on the list. The reroll does not apply to Smite damage dice, making it less useful. If you plan on using two-handed weapons, pick Defense instead to compensate for your lack of a shield. Protection: Tempting, but it only works with adjacent allies. Spellcasting: Paladin spellcasting is a nice mix of defensive buffs and healing.

Your Smite spells are unique to your class, and powerful options for your swordsmanship. Burning spell slots on your Divine Smite is also a great use of spells. Using the Smite spells, such as Searing Smite, Thunderous Smite, and Wrathful Smite can do decent damage with helpful additional effects which may be more situationally useful than the small amount of extra damage that Divine Smite provides. Extra Attack: A second attack doubles your damage output. Cleansing Touch: A great way to un-curse your allies without using a spell slot. The abilities granted are a mix of crowd control options and strong offensive options.

Oath Spells: Most of the spells on this list require a save by the target, so upping your Charisma is mandatory if you plan on using them to their best effect. Hold Person will be unreliable unless you have a really strong Charisma. This might be the level reserved for smites. Dominate beast suffers from the same DC dependence as the previous. Channel Divinity: Both options are excellent. Guided Strike: This is a really great ability that ensures you hit with an attack, which means you get to smite.

Aura of Conquest: You have two ways to cause fear, your channel divinity and the fear spell, both of which require a save DC. If you needed a reason to increase your Charisma, this is it.

Darkness has crept into their mind, contorting their faith and estranging them from the divination they once espoused. This twist on the classic Paladin formula translates into a suite of aberrant abilities that center on high damage, and the undead. The best Channel Divinity option is Dreadful Aspect, frightening all creatures within a 30-foot radius. The alternative, Control Undead, lets you bring any undead creature under your mental control. If nothing else, these starter-necromancy spells are fun to play around with. At level 15, Supernatural Resistance grants permanent protection from bludgeoning, piercing, and slashing damage dealt by non-magical weapons, seriously boosting your defenses.

Later on, higher-level spells like Blight and Contagion can really help you pile on damage. Paladin 5e spells Although most at home in the thick of battle, swinging a greatsword and relying on thick plate armor to glance incoming blows, Paladins have a powerful spell list open to them. The rapid growth of spell slots that Paladins gain as they level makes them formidable defensive spellcasters, that can challenge the utility of any half-baked Cleric. When picking spells, bear two things in mind: Concentration and Charisma. Your Cha modifier dictates how many spells you may prepare after each long rest and, in several cases, their effectiveness. As for picking spells, Paladins have it easy. Use this freedom to experiment with the many options available, and test out creative combinations. Find Steed Level: Two Summon a loyal animal to fight by your side, whether a horse, mastiff, camel, or anything else you can wrangle out of your DM.

Anything you summon will stick around until it drops to zero HP. Revivify Level: Three A classic.

You get a good STR bonus and more Charisma, and you also get an intimidating skill to make sure you get the most out of your fights on the frontline. The Half-Orc also gets a critical damage bonus to aid the amount of damage you do. Half-orcs also have Darkvision, so you can use them as a frontliner in a dark dungeon. The downside of fighting with a Half-Orc Paladin is that they lack a Charisma bonus.

Mountain Dwarf Dwarves make great paladins from a lore and background perspective. Their ability scores and modifiers are not optimal, but they are more than passable. However, dwarves are much better as clerics, like the life domain cleric. What makes dwarves an excellent race for paladins in 5e DnD is that they are more interested in good order and the rule of law than other races on this list.

Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type celestial, fiend, or undead of any being whose presence you sense, but not its identity the vampire Count Strahd von Zarovich, for instance. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. When you finish a long rest, you regain all expended uses. Lay on Hands Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs. Fighting Style At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. Great Weapon Fighting When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit. Protection When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.

[Top 5] D&D Best Paladin Builds

At higher levels, this paladin can move with opportunity attacks and, at their highest level, are able to fly. Corrupted Paladin (Paladin/Warlock 5e multiclass). This build combines the tenacity of the Paladin with the power and versatility of the Warlock for a deadly and fluid combination. Особенности и способности нового класса D&D Paladin. Ключевые изменения Паладина в этом игровом тесте — это прежде всего переработка и изменение существующего материала, в том числе найденного в предыдущих материалах Unearthed Arcana. Tier 1 paladins are mostly likely to be encountered by player characters between levels 1 and 4, although they may crop up as allies or henchpeople of more powerful beings at later levels. Главная» Новости» Paladin dnd. Классы. Фильтр.

Paladin Handbook: DnD 5th Edition Class Guide – RPGBOT

Споры вокруг паладина, Как отыгрывать паладина в ДнД 3,5? Devout, durable, and decidedly dominating, the DnD Paladin 5e class is immediately gratifying to play in fifth edition Dungeons and Dragons. Главная» Новости» Paladin dnd. At higher levels, this paladin can move with opportunity attacks and, at their highest level, are able to fly. Тогда, возможно, класс паладин в DnD именно для вас! The Dragonborn Paladin is an iconic class and race combination in DnD 5e. We take a look at why it's so good, and how to build it yourself.

Anti-Paladin (5e Class)

Паладины всегда стремятся подать хороший пример, следуя принципам своей клятвы и поступая правильно, но даже они могут колебаться. Любой класс может быть законопослушным и следовать любому набору правил по любой причине, но паладины имеют благородные намерения и лично хотят делать добро другим, в этом вся разница. Таким образом, хорошая отыгрыш паладина исходит от Закономерного Хорошего. Это искреннее желание сражаться за добро и побеждать зло — вот что важнее всего, и все, от бога-покровителя до членов отряда паладина и реальных игроков, должны сосредоточиться на этом. Это также делает паладина более сочувствующим, так как он сожалеет о нарушении правил, но имеет добрые намерения поддерживать их. Идеальный человек, соблюдающий правила, не похож на других, но несовершенный, склонный к ошибкам человек с добрыми намерениями, безусловно, есть. Они чувствуют себя более человечными, буквально или нет, когда являются многогранными существами, которые просто предпочитают одно мировоззрение в качестве своей основной личности, но при этом погружаются в другие мировоззрения.

Как и ожидалось, паладины по умолчанию законно-добрые, но они всего лишь смертные. Таким образом, лучшая ролевая игра паладина может включать в себя персонажа-паладина, неохотно нарушающего правила здесь и там, особенно если он может рационализировать это своими искренне добрыми намерениями.

This is likely out of your control, but for this build, a magic spear or quarterstaff would be ideal. If you find a magic halberd or glaive, you can work with those too. Some monsters have resistance or immunity to non-magical weapon attacks, and being able to bypass that resistance with your attacks is important. Level 1 Strategy In combat, we want to be attacking twice with our glaive while wearing our chain mail. Whenever an enemy enters our reach which will be 10 feet at this point , take the free opportunity attack.

Save Lay on Hands for between combat healing unless an ally has gone down, in which case you should give them one point of healing. Level 2 Paladin Fighting Style — Dueling. Note: Your reach is now 5 feet. Note that Divine Smite specifically says you deal the damage when you hit a creature, so it will never be wasted on a miss, and if you score a critical hit, you can choose to use a Divine Smite on that hit and double the damage. Spellcasting — Spellcasting is a hugely important piece of the Paladin class, and adds to your versatility and effectiveness beyond the simple damage increase from Divine Smite. Spells Prepared 1st Level: bless, command, shield of faith, wrathful smite. Command — A good control spell that can force an enemy to spend its turn doing something advantageous to you.

For example: Command a creature in melee with you to flee to cause it to provoke opportunity attacks from you and any allies in melee with it. This was confirmed to not violate the restrictions for Command in Sage Advice. Command a flying creature to grovel to ground it.

Spellcasting Ability Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one. Divine Health By 3rd level, the divine magic flowing through you makes you immune to disease. Sacred Oath When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it.

Now you choose an oath, such as the Oath of Devotion. Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature. Oath Spells Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Channel Divinity Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it. When you use your Channel Divinity, you choose which option to use.

You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC. Ability Score Improvement When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.

Lay on Hands is now a Bonus Action, meaning players can use it alongside attacking, healing, using a spell, or any other move that requires an Action. Aura of Protection has returned to 6th-level and will now become inactive if the Paladin is incapacitated. Adjure Foes will now do nothing on a successful save. Aura of Courage has returned to being a 10th-level feature. Radiant Strikes now work on both melee weapons and Unarmed Strikes.

Restoring Touch has been moved to a 14th-level class feature. Divine Conduit has been removed from the class features, with Aura Expansion returning at 18th-level. These changes are as follows Oath of Devotion: With the changes to Smites, some spells and revisions have happened to the Oath of Devotions spell list, and it is now as follows: 3rd — Protection from Evil and Good, Shield of Faith 5th — Aid, Zone of Truth 9th — Beacon of Hope, Dispel Magic 13th — Freedom of Movement, Guardian of Faith 17th — Commune, Flame Strike Smite of Protection has also been moved to 15th-level and works with all Smite spells, and provides Half Cover to every player in range of your Aura of Protection until the start of your next turn.

Paladin Handbook: DnD 5th Edition Class Guide – RPGBOT

And with a wide variety of features and subclasses, Paladins are also a ton of fun to play in DnD 5e. Классы. Фильтр. Пройдя долгий путь со времен предыдущих выпусков Dungeons & Dragons, класс паладинов, на самом деле, один из лучших классов в 5-м издании. Paladins take their adventures seriously and have a penchant for referring to them as quests. D&D 5e Paladin Oath subclasses ranked and rated! Paladins get unique spells, auras, and other features, but which ones are best? In this article, we explore my top 5 paladin builds, presented in no particular order.

Лучшие комментарии

  • Как отыграть паладина в D&D 5e - Онлайн игры
  • Paladin 5e Class Guide for Dungeons and Dragons
  • Все изменения класса паладина D&D 5E (2024 г.) -
  • Which Paladin Oath should you pick? (DnD 5E)
  • DnD Paladin 5e class guide 2023
  • Fighter NPCs & How to Use Them for Every Tier of Play

Paladin 5E — DnD class guide 2024

Благодаря такому быстрому увеличению двух основных показателей, вы быстро достигнете 20-го уровня и сможете начать работать над подвигами, которые сделают вас практически неудержимым. Дыхательное оружие — тоже приятный штрих, позволяющий нанести дополнительный урон. Неважно, какой цвет вы выберете, но черный, плюющийся кислотой, драконорожденный паладин будет просто великолепен. Это действительно зависит от DM, можете ли вы играть таким персонажем или нет, поскольку они не вписываются в каждое приключение или модуль. Это хороший стартовый билд для любого класса, а билд для OP-паладина довольно прост. Кроме того, вы получаете навык владения одним из видов игровых наборов, чтобы скоротать время между победами над врагами. Более того, ваша особенность «Военное звание» означает, что люди из армии, в которой вы служили, будут узнавать вас и делать то, что вы говорите, пока вы выше их по званию. Если вы больше любите ролевые игры, представьте предысторию вашего паладина. Что заставило их вступить в армию? Это был их бог? Открыли ли они своего бога на войне?

Характеристика по умолчанию для этого фона — Проход на корабле, который позволяет вам получить бесплатный проход на парусном корабле для себя и своей группы, если вы обещаете нести свою службу на борту. Например, «Дурная репутация» означает, что вы можете избежать наказания за мелкие уголовные преступления, потому что люди настолько боятся вас, что не будут сообщать о ваших преступлениях. Когда при атаке двуручным оружием на кубике урона выпадает единица или двойка, вы можете перебросить кубик. Вы должны использовать новый бросок, даже если это еще один или два, но это лучше, чем ничего. Кому не нравится второй шанс нанести больше урона?

At low levels, this will make you extremely difficult to hit with 21-23AC if you can get full plate but tends to mean you do less damage during combat. Holy Warrior Good for: Dealing high damage, still reasonably durable and very much a frontline combatant Creating a warrior: High strength for melee weapons , high constitution, heavy armor to increase AC full plate if you can afford it. Two-handed weapons are best with the great weapon fighting style but if you opt for a sword and shield which is statistically a better build then the dueling fighting style can help compensate for some of the lost damage output.

Use your spell slots on smites to maximise your damage output. How it works: holy warrior builds are also great at wading into combat, and while they can definitely soak up a fair bit of damage, will lack the AC of a tank build to absorb as many attacks. Instead, you can focus on thinning the herd in an attack is the best form of defence kind of method. Your best options for damage dealing are a two handed weapon with the great weapon fighting style or a one handed weapon, shield and the dueling fighting style which works while holding a shield and allows you to take a hybrid approach to damage and defense. Protector Good for: A variation of the tank so great for soaking up attacks, but works closely with allies to protect them from danger. Creating a protector: High strength for melee weapons , high constitution, heavy armor to increase AC full plate if you can afford it. You can take spells like heroism and bless to enhance your allies bless is usually the better option, but heroism is good if you expect to face a frightening enemy and compelled duel to prevent others being attacked. How it works: Tactically, the protector build is the hardest to make work.

Interception will be used a little less than the other fighting styles making them technically inferior though not bad. Use your auras to protect allies from conditions, again, staying close to allies. Which subclass should I choose? Oaths tend to form a large part of the ideals for your paladin, so a paladin seeking to make restitution for past crimes might take the oath of redemption while paladins seeking to exact righteous judgement on their foes might take the oath of vengeance. Oath of Devotion Description: Holy warriors, devoted to their cause. Good for: Archetypal paladins with a broad mix of abilities. Oath of the Ancients Description: Paladins that seek to wage war against darkness for a love of light and life. Good for: Paladins that want to be a bit more like a ranger.

Good for: Paladins that want to exact as much damage as possible, as quickly as possible. Good for: Paladins that have broken their oaths. Good for: Paladins that want to go big on protecting their allies. Oath of Conquest Description: A paladin sworn to conquer and bring about victory. Good for: Paladins that want to deal more damage and handle crowds better.

Unsurprisingly, Great Weapon Fighting should be your pick of fighting style, ensuring any damage dealt is bumped up high. Or opt for Turn of the Tide, if party healing has become your responsibility. At level four, split your ability score improvement between Str and Cha, as both will still be essential. Build accordingly. Or, consider picking the Sentinel Feat, to improve your opportunity and reaction attacks. Aasimar redeemer For times when a Cleric is nowhere to be found, and your party tends to come away from fights looking more like a band of broken stragglers than heroic adventurers, check out this build. Paladin defenders built around the Oath of Redemption specialize less in direct restorative abilities, and more in redirecting damage to themselves, or avoiding fighting altogether. A highly effective class, but also a stressful one, as you see your HP will bob up and down dramatically mid-fight. For weapons, take a battleaxe and shield. Your choice of martial weapon is less important, but the shield will provide an essential AC boon. At third level, pick the Oath of Redemption. Both Channel Divinity options are stellar picks, and your choice between them should be guided by the style of your DM. If they like to throw monster after monster at you, Rebuke the Violent will be essential to mirror the blows dealt to your party. But if creative roleplay better suits your campaign, Emissary of Peace allows you to avoid even the most certain of conflicts. Upon reaching fourth level, take the Tough feat. At level eight, increase your Cha score so you can make better use of your absolutely excellent spell list, and put your Oath spells to maximum use.

Консервная банка верхом на белом коне со святым мечом, умеющая всего две вещи — чувствовать зло и карать его. Никакого простора для отыгрыша, никакой возможности для кооперации с остальной партией. Что ж, это представление имеет примерно столько же прав на существование, сколько и утверждение типа «все мен…милиционеры — козлы». Если вы не встречали других, то это не значит, что их нет. Но мнение устоялось, так что придется немного поломать стереотипы. Итак, как же становятся паладином? От сеттинга к сеттингу способы этого таинства весьма разнятся. Но чаще всего паладин — это человек, посвятивший себя служению гораздо большему, чем земные цели, и даже в большей степени, чем какой-то из богов. Не важно, родился ли он со знанием своего предназначения или обрел его гораздо позже, ответил ли он на Зов, или выбора у него не было. Важно то, что он наполнен внутренним светом, убежденностью и верой, что он точно знает Путь, по которому идет, и готов сражаться до последней капли крови за Правду и Добро. Ну и чем это отличается от «Рыцаря-в-доспехах-на-коне-с-двуручником-сокрущающим-зло? Во-первых, обратите внимание, что паладин служит не конкретному богу Добра и Справедливости хотя в рамках псевдохристианского сеттинга он будет служить именно Господу, как единственному источнику Благодати в мире , а неперсонифицированным силам, олицетворяющим эти качества, возведенные в абсолют. Если сказать то же самое более простыми словами, то получается, что паладин сражается за Добро, а не за Бога добра или доброго бога в этом и разница между паладином и крестоносцем — воином веры, т. И даже если паладин номинально поклоняется какому-нибудь богу типа Торма или Пелора, он в первую очередь служит Правде, Добру и Справедливости. И если бог поставит свои интересы выше этих понятий, то паладин вполне может вступить в конфронтацию… если даже не с самим богом будем реальны в оценках , то с его прислужниками. По устоявшейся традиции за его основу принимается средневековый кодекс рыцаря, а точнее то, как его описали романтически настроенные поэты и писатели эпохи Возрождения. В сущности, можно описать его в нескольких ключевых понятиях — Честь, Милосердие, и Справедливость. Постараемся разобрать эти понятия чуть подробней. Итак, Честь. Надо сказать, что Честь — штука весьма относительная. Ведь у тех же рыцарей средневековья не считалось зазорными бесчестным поступком изнасиловать свою крестьянку вспомним про право первой ночи или убить ударом в спину сарацина, еврея или другого «нехристя». Но у паладина нет чести. У него есть Честь, как добродетель, как возведенная в абсолют истина. Он ко всем относится так, как хотел бы, чтобы относились к нему. Он никогда не запятнает себя подлым поступком, предательством, изменой. Он никогда не ударит в спину, не будет использовать яд или черное колдовство, не будет скрывать своего имени и звания, даже если это будет грозить большими неприятностями. Он не нарушит Слово или правила дуэльного поединка. Как говорили Соламнийские рыцари Кринна — «Моя честь — это моя жизнь». Но не надо думать, что если человек честен, то он глуп или узколоб.

Похожие новости:

Оцените статью
Добавить комментарий