An in-depth guide for the Dungeons & Dragons Paladin character class covering optimisation of skills, weapons, features, and abilities in D&D 5e.
How to create a Paladin
- Anti-Paladin (5e Class)
- Categories
- Paladin class features
- D&D 5th Edition
- Как отыграть паладина в D&D 5e - Онлайн игры
D&D 5th Edition
Быть лидером, быть примером. Быть паладином. Внешний вид паладина восхищает, его подвигам рукоплещут и рассказывают истории о героических свершениях. Но при этом даже не надейтесь, что кто-то будет помнить и ценить вас вечно. После поздравлений вы остаетесь один на один с вашей борьбой, как со злом и несправедливостью вокруг, так и с тьмой внутри. Людская память коротка. Суть воина Света далеко не всегда в сражениях, порой куда важнее умение вовремя вложить клинок в ножны. Каждый день — череда выборов. Но лишь только вы ошибетесь, сделаете неверный шаг — вас не преминут сбросить на землю, метнуть камень. Вас осудят и предадут порицанию. Ведь вы сами выбрали путь паладина.
Путь примера и идеала для других, а окружающие очень сильно не любят, когда их мечта, их идеал, оказываются с изъянами и человеческими слабостями. Это замкнутый круг. Это путь внутренних страданий и добровольных жертв и чтобы пройти эту дорогу до конца, нужна недюжинная сила воли. Редко кто из паладинов доживает до преклонных лет. Чаще всего они погибают в своих странствиях, либо же совершив подвиг, свидетелями которому были тысячи людей, и имена их у всех на слуху, им ставят большой памятник. Или же они погибают одинокие и забытые, где-то посреди логова зла, у трупа злобной твари, терзавшей небольшой городок. Но и первые и вторые одинаково важны - они делают свою тяжелую работу и достойны уважения. Неважно, как зовется этот класс: паладины, храмовники, ведьмаки, крестоносцы, рыцари Соламнии. Неважно, в каком мире они находятся. Все они призваны продолжать этот тяжелый путь и выполнять свою миссию.
Быть примером, быть ориентиром и быть тем идеалом, к которому надо стремиться. Каждый день они ведут неравный бой со злом, не требуя за это награды, возлагая свою жизнь на алтарь служения другим. Они погибают, чтобы другие могли жить.
Explore alternative damage sources for backup.
This build is mainly suited for single target damage, facing multiple enemies can pose a problem. However, the damage for each Divine Smite increases as the Warlock levels since the effective spell level increases - cappng at 5d8 radiant damage at Warlock level 9. One thing to note is, if you decide to level both Paladin and Warlock, the levels do not stack for effective caster level ie. Therefore, how you build this warlock should be consistent with the role you wish to fulfill.
This Nature Warden build allows you to focus on a particular theme while still using the Divine Smite combo, and also giving you great crowd control options.
As I said each word used to describe the base of the Paladin describes core aspects of White. We saw White show up in our Cleric video and yet both represent different sides of the color. For the Cleric this color denotes service to a higher power, and whites proclivity to gravitate towards religion. In the case of the Paladin, it keys into ideas of strict morality, resolve, and justice. White is the color who often works in absolutes, seeing the worlds as black and white. They hold themselves and the world around them to a code of conduct, often through laws or judgment. White is shrewd in its outlook and enacts its ideals as the literal and only law.
This can lead to both truly heroic and selfless characters or that of authoritarian and oppressive ones. I believe that the Paladin can be built in both ways, even through oaths which are outwardly facing as good. This absolute mindset and devoted nature is why White matches so well with the Paladin. To start off I want to take our core color and add in Red to see what sort of Paladin is bread from these colors influences. Coloring their view of the world around them, and vengeance can seem like the only outlet for such emotions. Not just vengeance on those who did them wrong, but against all who act with hate towards others. It is an act of violence against those who do wrong to the weak and judgment handed out is this characters only recourse. What I mean is that there are those are acted upon by ruthless external forces who are unable to stand up to such aggressors and the oath of vengeance paladin is there to fill in that role, by being that act of recourse for those unable to do so, placing fear in the heart of those who bring fear to others.
In the case of our White Red character they had felt the hand of an evil force mar their view of the world and vowed that such horrific actions should never go unpunished. They found that the sword, shield and divine magic were tools they could use to enact vengeance on the behalf of others, for those who could not stand up for themselves. They now see themselves as Judge Jury and executioner. This outlook and life have hardened them with an unquenchable resolve. You see a traumatic experiences at a young age can harden a person and such is the case of this version of the Paladin. One which defines the characters life thereafter. White in this regard is the expression of Judgment and Justice, justice on the behalf of others to weak to stand against the darkness of the world. The issue is that Justice is blind, and can be dished out when it is potentially not appropriate.
Паладины всегда стремятся подать хороший пример, следуя принципам своей клятвы и поступая правильно, но даже они могут колебаться. Любой класс может быть законопослушным и следовать любому набору правил по любой причине, но паладины имеют благородные намерения и лично хотят делать добро другим, в этом вся разница. Таким образом, хорошая отыгрыш паладина исходит от Закономерного Хорошего. Это искреннее желание сражаться за добро и побеждать зло — вот что важнее всего, и все, от бога-покровителя до членов отряда паладина и реальных игроков, должны сосредоточиться на этом. Это также делает паладина более сочувствующим, так как он сожалеет о нарушении правил, но имеет добрые намерения поддерживать их. Идеальный человек, соблюдающий правила, не похож на других, но несовершенный, склонный к ошибкам человек с добрыми намерениями, безусловно, есть. Они чувствуют себя более человечными, буквально или нет, когда являются многогранными существами, которые просто предпочитают одно мировоззрение в качестве своей основной личности, но при этом погружаются в другие мировоззрения.
Как и ожидалось, паладины по умолчанию законно-добрые, но они всего лишь смертные. Таким образом, лучшая ролевая игра паладина может включать в себя персонажа-паладина, неохотно нарушающего правила здесь и там, особенно если он может рационализировать это своими искренне добрыми намерениями.
Paladin 5e – DnD Class Guide
Если цель или существо, находящееся в пределах 5 футов от неё, потратит действие на тушение пламени, или если какой-то другой эффект потушит пламя например, погружение в воду , заклинание тоже закончится. На больших уровнях. Если вы накладываете это заклинание, используя ячейку 2 уровня или выше, первичный дополнительный урон от атаки увеличивается на 1к6 за каждый уровень ячейки выше первого. Проблема в том, что используя это заклинание вы во-первых тратите бонусной действие, которое так-то можно использовать например на бой двумя оружиями.
То есть промазав атакой после применения кары, вы можете вполне получить заточкой от гоблина и заклинание уйдет в молоко. При этом заклинания кар так же как и священная кара это концептуально одна механика но работающая по разному. Вообще это касается не только кар, у следопыта тоже есть парочка таких заклинаний.
Не знаю как вам, а мне такое разночтение похожих эффектов не нравится.
A big strong Goliath is similar to a Half-Orc where you get Athletics for free instead of Intimidation. Tabaxi get Darkvision, extra movement, built in weapons, and free proficiency in Stealth and Perception. The Cha boost helps a bit too. Aside from that, swim speed, breathe water and air, talk to water creatures, and cold resistance. Good all around. Also gets Darkvision, free Stealth proficiency and 2d6 extra damage when attacking from surprise. The Int may be less useful for you though. The Saving-Face ability is great in a big party.
The bonus action movement helps with getting into melee range which can sometimes be an issue, darkvision and intimidation are solid pickups. Magic resistance and poison immunity plus darkvision. A well rounded choice for any Paladin. DEX Paladins could see some real benefits here. Not bad. Heavily armored Paladins can use the Strength bonus. Disguising yourself is a nice trick in more social campaigns. Change your Armour composition during a long rest, resistance to poison and immunity to disease. Navigational skills never hurt anyone either.
Also think of the fun creature your Find Steed will create and get more Horns in your arsenal. At lower levels though, the difference is much more noticeable. It is less forgiving, and getting dropped is really, really easy. Keep that in mind when looking at races. To the tainted we bring fire. Your main enemy apart from undead will be fiends and eventually any non natural plane creatures. Sacred Weapon: Lv. An action to add your CHA-modifier to attack rolls for a minute 10 rounds. Does not require Concentration to maintain thus stacks with any other buffs and does not count as a spell which means you can cast a swift spell in the same round.
A very good ability for that climactic fight during that part of the day. Turn the Unholy: Lv. Oath Spells overall rating : Lv. All of these are quality spells that are mostly already on the Paladin list. They skew towards buffs or healing spells, though there are a few damaging spells thrown in for good measure. Sanctuary for example is great at protecting a healer. Aura of Devotion: Lv. Getting immunity to charm for yourself and allies within the Aura is very powerful. Essentially immunity to spells like Suggestion, Dominate and Geas, as well as to equally nasty monster Charm abilities like those from vampires and succubi.
Purity of Spirit: Lv. Aberrations, celestials, elementals, fey, fiends, and undead will always have disadvantage on attack rolls against you. The benefits of this will definitely be felt against hordes of weaker enemies of these types. Holy Nimbus: Lv. Great against hordes of enemies, morse specifically hordes of undead or fiends who are vulnerable to radiant damage. Does not count as a spell, and does not require a saving throw, it just does damage. The advantage on saving throws is a nice addition. Consider the nature-themed Oath that gives you bonuses against Fey creatures. The Oath of the Ancients sees you protected from Magic damage from spells along with some great defensive utility options.
If your campaign sees you fighting mages or wandering through the Feywild then this could be a strong choice. Not off to a strong start, using your action to restrainin is nice but the range is short. Turn the Faithless: Lv. Can also help you pick off one at a time while holding the others at bay. Druid may look askance at you for borrowing from their spell list here. Moonbeam and Ice Storm, in particular, are viable anti-horde tools. Aura of Warding: Lv. Cuts all damage from spells against you and allies in your aura in half! Undying Sentinel: Lv.
Elder Champion: Lv. Become the avatar of the forest and regain some health every turn. Takes the action to cast Elder champion, but with forewarning you may be able to trigger it before battle. The Oath of Vengeance is all about dishing out incredible damage to one target at a time. Find the biggest, baddest target you can find, sear Vengeance upon them and go to town.
The party is tasked with finding the paladin and assisting them in their mission, should they still be alive. Oath of Devotion. The paladin seeks admission into a secret or exclusive order, but must find a way to prove themselves. They are seeking companions for a dangerous quest to slay a great evil. Oath of Glory. A fellow traveler approaches the party and begins questioning them regarding a group of roving bandits or marauders. The traveler seeks to enact their vengeance on the bandit leader and offers the party a family heirloom or some other reward in exchange for their aid. Oath of Vengeance. A band of well-equipped soldiers have taken over a small town. They are led by a young paladin seeking to establish a domain of security and iron-clad rule. Oath of Conquest. Tier 2 Paladins Tier 2 paladins are most likely to be encountered by PCs from levels 5 to 10, although you may insert them earlier as a potential patron or mentor figure. They may be used at later levels as allies or lieutenants of even more powerful creatures.
They checked over the border and returned. They formed the Order of the White Shield, with Ayla as the paladin of justice and her new friend, Yashin as the warrior. Together they fight to keep those who are weaker than themselves safe. Personality: Ayla is very courageous, if a bit naive. She believed her father has the ability to do everything. She views him as being perfect. Her own hero is Marcus, the king of Grabisco. She constantly looks up to him and strives to protect the innocent in his name. Appearance: Ayla wears a silver chainmail. Her dark hair is braided, with a bit of it hanging over her shoulder. Her weapon is a long battle-axe. They intend to seek an audience with King Marcus about the threat surrounding his kingdom. He grew up in a very traditional home, never questioning his parents. He learned the ways of a warrior from a very young age. Kratos was trained in how to use a variety of weapons and armors. He spent many of his days hunting and protecting the borders of his homeland, but he always longed to wander the world for new adventures. And now, that time has come. Personality: Kratos is very goal-oriented. He is a loyal friend who will always come to the rescue when needed. He has dark red fur with dark green eyes. He is always wearing armor of brown, red, and gold. He wields a halberd, able to fight with both his weapon and his shield. Start of Character: Kratos knows that he must head to the kingdom of Grabisco to return the missing piece of the legendary Cosmic Forge to its rightful place. She was a curious young girl full of questions, and she started studying blacksmithing and weapon combat at an early age. All of the children in her village played together, dreaming of becoming great warriors, monsters, and heroes. Elyssa dreamed of becoming a paladin of the law; this was not for any particular reason other than her being a child who wanted to serve what she perceived to be the greater good. She and the other children formed a militia that they eventually used to defend the villagers and their community. Over the years, Elyssa became a skilled combatant, but she also studied diplomacy and negotiation with the natives of Fallowweed.
The D&D Paladin’s New Class Features & Powers
- Introduction
- The D&D Paladin’s New Class Features & Powers
- Paladin class features
- Как отыграть паладина в D&D 5e
- 14 способов создать сверхсильного паладина в Dungeons and Dragons
- What are Paladins in 5e?
Paladin Backstory: 10 Amazing DND Background Builds
Paladins take their adventures seriously and have a penchant for referring to them as quests. воина веры, требует особого разговора. Well, lucky you, we are discussing the best Race for a paladin in 5e DnD in this article. Devout, durable, and decidedly dominating, the DnD Paladin 5e class is immediately gratifying to play in fifth edition Dungeons and Dragons. Если паладин не является вашим начальным классом, вот владения, которые вы приобретаете, когда берете свой первый уровень паладина: лёгкие доспехи, средние доспехи, щиты, простое оружие, воинское оружие. Anti-Paladins are the fanatical zealots serving evil deities as crusaders, commanders, and champions.
Paladin 5e Guide
This is a divination effect similar to a detect evil spell, except that it finds undead only of any alignment. At the moment the paladin uses the ability, she knows if there are any undead within a chosen 60-degree arc, knows the exact number , and knows their exact location. This ability is the equivalent of a 2nd-level spell. It is a spell-like ability.
Divine Counterspell Although the ability to turn undead is arguably a defining cleric characteristic, some clerics and paladins find that they can be even more effective crusaders by opposing evil spellcasters. The ability to negate an enemy spellcasters magic grants a character an unexpected edge. Class: Cleric or paladin.
Level: 1st cleric or 4th paladin. Special Requirement: Knowledge arcana 1 rank. Replaces: You do not gain the ability to turn or rebuke undead.
This ability functions just as if you were using dispel magic to counter the spell, except that you add your cleric level instead of your caster level to the d20 roll. For example, a paladin would normally turn undead as a cleric of three levels lower; her effective cleric level for counterspelling is equal to her paladin level - 3. Divine Spirit Most paladins form a special relationship with a celestial mount that aids them in battle.
You, however, spend most of your time fighting below the ground or in enclosed spaces, where a mount is of little use. Instead, you have forged a bond with celestial spirits whose aid you can call upon when needed.
Spirit Guardians a strong effect, but useless on ranged foes unless you spend your time chasing them around. Guardian of Faith is one of the best area control options available to you.
Geas is usually less useful than killing something outright, but plays into your good-alignment sensibilities, and grants you some depth and could ultimately add a fun twist to the plot. Champion Challenge: Taunt effects are rare in 5e, and this one hits a wide area. Turn the Tide: A small amount of AoE healing is great in combination with your Lay on Hands ability, giving you even more utility as a support character. Divine Allegiance: Another way to redirect damage to yourself, giving your healing a single target.
Exalted Champion: Unlike most other Paladin Oath capstone abilities, this one lasts for 1 hour instead of 1 minute. While less overtly powerful offensively, you gain a great defensive buff that extends to your allies, keeping everyone in it until the end, while making your whole team exceptionally difficult to kill. It provides you all the skillsof a great athlete and allows you to excel in combat. This Oath emphasizes your physical attributes while downplaying your spellcasting and diplomatic skills.
Peerless Athlete: Activating this as a bonus action is a huge asset, you can pop it before trying to make a shove against an enemy. Inspiring Smite: Healing on demand for yourself and others. The radius increase at 18th level is nice, but again, too little too late. Glorious Defense: This is a really solid defensive ability.
Use a reach weapon, profit. The fact that it only lasts for one minute means you need to use it wisely. Oath of Vengeance This Paladin build is the most offensive, attack-focused style of play, and will maximize the damage you deal while leaving healing and support primarily to the Cleric. It does well in tandem with another melee character to grans flanking bonuses, or a battlefield control caster to funnel enemies towards the pointy end.
Dimension Door is just a longer- range Misty Step. Scrying is situational. Channel Divinity: One bad option and one perfect option make your choice on which to use easy. This is the bad option.
Vow of Enmity: Here we go! Starting a boss fight? You have advantage against him. Relentless Avenger: Slower enemies will have a hard time getting away from you.
Consider taking Polearm Master to further increase your threat radius and keep chasing them down. Soul of Vengeance: An extra attack each round against your target of Vow of Enmity greatly increases your damage output. Avenging Angel: Flight for an hour a day is pretty rad. The fear aura will hold lesser foes at bay while you take on the big bad, preventing you from being swarmed.
All the abilities are great, but only apply in certain situations. If your campaign setting calls for it, this is one of the strongest paladin subclasses. However, in a vacuum when compared to the others, it underperforms. Oath Spells: A wide variety of spells that are mostly situational or overlap with other party roles.
Ahead of a fight with casters, this is a solid buff, but otherwise it wastes an action you would otherwise use smiting. Abjure the Extraplanar: Situational. Aura of the Sentinel: An initiative boost for entering combat in tight formation. Vigilant Rebuke: Situational.
Good against some casters. This Sacred Oath is more important for villainous archetypes than the others and gives an evil-aligned campaign a solid tank option. Oathbreaker paladins are free to pursue dark goals, or accompany some more roguish characters, such as a party of warlocks, bards, and rogues, on adventures. Oath Spells: Some of the options are bad and will never be used, but there are a few gems on this list.
Go from being outnumbered to an overwhelming force in the blink of an eye. As long as you have the materials prepared ahead of time, your reinforcements can arrive when you most need them. Use it to animate a dead body to kill enemies and animate them tomorrow for a never-ending cycle. Confusion is unreliable compared to other single-target enchantment spells like Hold Person, given the randomness of its effect.
Touch a target in a crowd and watch them deteriorate before confronting them for the kill. Dominate Person is a powerful way to temporarily gain an extra party member. Control Undead is on theme, but less relevant. Control Undead: Rather than turning undead, you can redirect them.
This only works on minor threats, however, as any serious undead threat is going to be too powerful for you to control. Putting a swath of creatures into a frightened panic in your presence allows your allies to mop them up relatively easily. The damage bonus will stack considerably. Supernatural Resistance: Resistance to nonmagical damage makes you very difficult to kill when facing down minor enemies.
Dread Lord: This ability does a ton of damage. Using it in conjunction with your channel divinity will allow you to chase enemies down and cause psychic damage to them, get an extra attack, and also take your normal attack. Animal Handling: Nature paladins and those who engage in mounted combat should grab this skill when available. Arcana: Divine casters usually take Religion over Arcana.
Athletics: Strength is one of your main stats. Deception: Paladins are straight-talking Lawful Good guys, but they do have Charisma as a main stat… History: Not terribly important Insight: The one Wisdom skill you should concern yourself with. Intimidation: Another great Charisma skill for you. Investigation: Not your strong suit.
Perception: Spot enemies sneaking up on you. Performance: Not your job. Persuasion: This is your most important skill. Sweet talk your way out of or into anywhere.
Stealth: Not another Dexterity skill… Survival: Nature paladins only. Backgrounds Acolyte: Thematically this might make sense, as you get two skills off the paladin skill list, but neither are very useful given your ability score priorities. Versatile, but not ideal.
Заклинательная характеристика Заклинания паладина творятся с помощью Харизмы, так как их мощь проистекает из силы ваших убеждений. Вы используете Харизму в случаях, когда заклинание ссылается на Заклинательную характеристику. Кроме того, вы используете модификатор Харизмы при определении Сл спасбросков от ваших заклинаний паладина, и при броске атаки заклинаниями. Божественная кара Начиная со 2 уровня, если вы попадаете по существу атакой рукопашным оружием, вы можете потратить одну ячейку заклинания любого своего класса для причинения цели лучистого урона, который добавится к урону от оружия.
Дополнительный урон равен 2к8 за ячейку 1 уровня, плюс 1к8 за каждый уровень ячейки выше первого, до максимума 5к8. Урон увеличивается на 1к8, если цель — нежить или исчадие. Божественное здоровье Начиная с 3 уровня божественная магия, текущая через вас, даёт вам иммунитет к болезням. Священная клятва Когда вы получаете 3 уровень, вы даёте клятву, навсегда связывающую вас, как паладина. До этого момента вы были в подготовительной стадии, следуя по пути, но ещё не дав присягу. Теперь же вы выбираете Клятву Преданности, Клятву Древних или Клятву Мести, которые подробно рассмотрены в конце описания класса. Ваш выбор предоставляет вам умения на 3, 7, 15 и 20 уровнях.
Эти умения включают в себя заклинания клятвы и умения Проведения энергии. Заклинания Клятвы Каждая клятва имеет список связанных с ней заклинаний. Вы получаете доступ к этим заклинаниям на уровнях, указанных в описании клятвы. После того как вы получаете доступ к заклинанию клятвы, оно всегда у вас подготовлено. Заклинания клятвы не учитывается в количестве заклинаний, которые можно подготовить каждый день. Если вы получаете заклинание клятвы, которое не входит в список заклинаний паладина, это заклинание всё равно считается заклинанием паладина для вас. Проведение энергии Ваша клятва позволяет направлять божественную энергию, чтобы подпитывать магические эффекты.
Каждый вариант Проведения энергии, предоставленный клятвой, объясняет, как его использовать. Когда вы используете проведение энергии, вы выбираете, какой эффект создать. Затем вы должны завершить короткий или длинный отдых для повторного использования Проведения энергии. Некоторые эффекты Проведения энертребуют совершить спасбросок. Когда вы используете эффекты такого рода, УС равна УС спасброска от ваших заклинаний паладина.
Я бы последнее убрал. Раньше её редко юзали, чтобы не терять действие. Тяжело говорить сильная абилки или нет, пока не видишь другие подклассы.
Но пока что эта клятва выглядит очень серьёзной. Изменение заклинаний: - Кары. Изгоняющая, ослепляющая, огненная и т. Теперь они кастуются бонусным действием после попадания и эффект срабатывает на атаку. Отлично прибрали их и теперь от этих заклинаний стало меньше душки. Внешний вид на усмотрение кастера. Не будет летучих мышей со слепым зрением. Не будет сов с облётом.
Убрали несколько других проблем с абузом фамильяра. Теперь он не такой сильный, хотя всё ещё неприятный. Умирающее существо восстанавливает 1 хит.
Все изменения класса паладина D&D 5E (2024 г.)
Некоторые персонажи этого класса не считают себя настоящими паладинами до того как они получат 3 уровень и не дадут эту клятву. Статья автора «Клубок Приключений» в Дзене: Привет, сегодня мы поговорим о самом блистательном, самом карательном, самом светоносном классе в DnD — мы поговорим о Паладине. dnd 5e paladin handbook. Пройдя долгий путь со времен предыдущих выпусков Dungeons & Dragons, класс паладинов, на самом деле, один из лучших классов в 5-м издании. Споры вокруг паладина, Как отыгрывать паладина в ДнД 3,5? Devout, durable, and decidedly dominating, the DnD Paladin 5e class is immediately gratifying to play in fifth edition Dungeons and Dragons.
Paladin 5e – DnD Class Guide
And with a wide variety of features and subclasses, Paladins are also a ton of fun to play in DnD 5e. D&D 5e Paladin Oath subclasses ranked and rated! Paladins get unique spells, auras, and other features, but which ones are best? Нам представили переработанный классы друида и паладина, а также изменённые заклинания для них. Сегодня рассматриваем класс Паладинов (Paladin) для пятой редакции правил Dungeons and Dragons. Это прекрасная способность делающая паладина тем самым классом с «огого критами» которого так любят и уважают.
On a Mission from God – D&D 5E Paladin Optimisation Guide
Each enemy within 10 feet of her suffers a -4 morale penalty on saving throws against fear effects. The despot herself is deadened to the emotion of fear, and is immune to all fear effects. This ability functions while the despot is conscious, but not if she is unconscious or dead. A despot can suppress or activate this aura as a free action. She is now completely immune to all spells of the charm subschool. Oppression Su : When a despot reaches 4th level, she gains the supernatural ability to oppress other living creatures by speaking to them and channeling negative energy into the power of her voice. This is a language-dependant, mind-affecting ability. Creatures with chaotic alignments are affected first, and creatures with lawful alignments are affected last. Within the alignment spectrum, closer creatures are affected first. A target that is oppressed becomes sickened with guilt and depression -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks for 1 minute. If the despot has twice as many levels or more than any creature that is oppressed, that creature is instead nauseated can only take a single move action each turn for 1 minute.
Leadership Ex : Upon reaching 5th level, a despot gains the Leadership feat as a bonus feat. Mark of Justice Sp : At 7th level, a despot can cast mark of justice, as the spell, once per week. She can use this ability one additional time per week for every four levels after 7th, to a maximum of 4 times a week at 19th level. Code of Conduct A despot must be of lawful evil alignment and loses all class abilities if she ever willingly commits a chaotic act such as breaking a vow or contract or betraying an ally.
В этом стриме я изучил материал и прокомментировал.
Краткий список изменений в видео и текстом. Друид: - Природный канал. Аналог божественного канала. Можно через него превращаться в дикую форму, призывать фамильяра и хилить. Дали вкусный хил.
В целом отличный ресурс с несколькими использованиями, с которым можно будет взаимодействовать через подклассы. Изначально статблок животного земли, на 7ом плаваюзая, на 11ом летающая. Внешний вид на выбор игрока. ХП используются от друида. Бестиарий с животными был очень мусорным, чтобы адекватно превращаться во всё.
Так не будет дисбалансных животных и превращения будут унифицированы. Проблема в том, что формы эти бесполезные. Друид в них теряет по Кд, урон не повышается, хиты свои же, кастовать в них нельзя.
Паладины всегда стремятся подать хороший пример, следуя принципам своей клятвы и поступая правильно, но даже они могут колебаться. Любой класс может быть законопослушным и следовать любому набору правил по любой причине, но паладины имеют благородные намерения и лично хотят делать добро другим, в этом вся разница. Таким образом, хорошая отыгрыш паладина исходит от Закономерного Хорошего. Это искреннее желание сражаться за добро и побеждать зло — вот что важнее всего, и все, от бога-покровителя до членов отряда паладина и реальных игроков, должны сосредоточиться на этом. Это также делает паладина более сочувствующим, так как он сожалеет о нарушении правил, но имеет добрые намерения поддерживать их. Идеальный человек, соблюдающий правила, не похож на других, но несовершенный, склонный к ошибкам человек с добрыми намерениями, безусловно, есть.
Они чувствуют себя более человечными, буквально или нет, когда являются многогранными существами, которые просто предпочитают одно мировоззрение в качестве своей основной личности, но при этом погружаются в другие мировоззрения. Как и ожидалось, паладины по умолчанию законно-добрые, но они всего лишь смертные. Таким образом, лучшая ролевая игра паладина может включать в себя персонажа-паладина, неохотно нарушающего правила здесь и там, особенно если он может рационализировать это своими искренне добрыми намерениями.
Good for: Paladins that want to go big on protecting their allies. Oath of Conquest Description: A paladin sworn to conquer and bring about victory. Good for: Paladins that want to deal more damage and handle crowds better. Oath of Redemption Description: Paladins that believe anyone can be redeemed and will inflict death only as a last resort.
Good for: Paladins that prefer to talk first and punch later. Oath of Glory Description: A paladin that has made an oath to win at all costs and have their name etched into legends. Good for: Paladins that like to throw themselves into combat. Oath of the Watchers Description: A paladin that watches for and protects from the unnatural and alien forces of the universe. Good for: Paladins that want to deal with extra-planar threats. How to optimise a paladin Optimising a character properly can be tricky. Options to avoid: Intelligence and wisdom.
Only invest in one of strength and dexterity usually strength. Innate spellcasting options can work nicely as you can make repeat uses. Races that grant you resistances, increased damage and mobility are also great Think Warforged with their resistances and extra AC or Shadar-Kai with their misty step plus damage ability. Backgrounds Recommended options: City watch, courtier, faceless, faction agent, gambler, smuggler, soldier Options to avoid: Archaeologist, fisher, folk hero, inheritor, ruined Considerations: Primarily, you want your background to beef out your skills you only get 2 skill proficiencies with your class. Skills Recommended options: Athletics, insight, intimidation, persuasion Options to avoid: Medicine, religion Considerations: Persuasion is going to be your most important face skill but intimidation can be great too. Feats Recommended options: Gift of the Chromatic dragon, great weapon master, heavy armor master, inspiring leader, lucky, polearm master, resilient, sentinel, slasher Options to avoid: Grappler, healer, keen mind, martial adept, observant, ritual caster, sharpshooter, skulker Considerations: Any feats that make you tougher like heavy armor master , better in combat like great weapon master , use your charisma like inspiring leader or that keep your enemies engaged in combat with you like sentinel. Considerations: Polearms can be really effective for paladins giving them a greater presence on the battlefield.
Combine them with sentinel and polearm master to make it really tough for enemies to bypass you for softer party members. Much will depend on your fighting approach though. Two-handed weapons for damage dealers, one handed for tanks with a shield and if you have gone for a finesse build, consider a rapier. Javelins use strength though and are one handed so tend to be the best option. Armor Recommended options: Heavy armor for low dexterity builds full plate when you can afford it , light armor studded leather is best for high dexterity builds. Options to avoid: Make sure your armor matches with your dexterity score.
All D&D 5E Paladin Class Changes (2024)
Дополнительный урон равен 2к8 за ячейку 1-го уровня, плюс 1к8 за каждый уровень ячейки выше первого, до максимума 5к8. Если цель — нежить или исчадие, урон увеличивается на 1к8 с максимумом 6к8. Это прекрасная способность делающая паладина тем самым классом с «огого критами» которого так любят и уважают. Но есть нюанс, а именно заклинания-кары которые также существуют в книге правил и которыми… Будем честны мало кто пользуется за исключением редких случаев. Пока заклинание активно, цель в начале каждого своего хода должна совершать спасбросок Телосложения. При провале она получает урон огнём 1к6.
При успехе заклинание заканчивается. Если цель или существо, находящееся в пределах 5 футов от неё, потратит действие на тушение пламени, или если какой-то другой эффект потушит пламя например, погружение в воду , заклинание тоже закончится.
Periapt of Proof Against Poison DMG : Poison damage is very common across the full level range, so immunity to it is a significant improvement in your durability. Ring of Spell Storing DMG : Fill it with Absorb Elements and Shield and recharge it whenever possible and this is a spectacular defensive asset on almost any character.
Radiant damage is great, but most creatures with resistance to weapon damage types are affected normally by magic weapons so the benefits of radiant damage compared to piercing or slashing damage from a magical we oapon are minor. Animated Shield DMG : Tempting for anyone not fighting with a one-handed weapon, but a Cloak of Protection is two rarities lower, works persistently, and arguably provides a better numeric bonus. If you plan to get full plate, get Dwarven Plate instead. For a Strength-based character, raising your Strength above 20 is a massive benefit, and going up as high as 25 is spectacular.
Invoking the rune on Bloodshed Blade lets you perform a once-per-day nuke which should nicely eliminate whatever thing to drop all of your hit dice on top of. Yes, you get resistance to fire damage, but you can get that from dozens of other sources by this level. Scimitar of Speed DMG : Among the best weapons to use with the Dueling style, you get two-weapon fighting action economy on a single weapon. Increasing your Strength or Dexterity may be more important, but if you can get both you absolutely should.
At high enough level that you might have this item there will definitely be enemies with access to magic attacks spellcasters, magic weapons, natural weapons which count as magical, etc. It feels underwhelming at this rarity, but the math is good. Note that this is just the invisible condition, not the spell have Invisibility, so you can still attack or whatever while invisible. Otherwise, this is a really fun item, and if it provided Advantage on saves against area of effect spells it would shoot straight up to blue.
Ring of Three Wishes DMG : Use this to do one of the things that risks permanently removing the ability to cast Wish, such as granting 10 creatures permanent resistance to once damage type. If you lose the ability to cast Wish, pass this off to another ally who will never be able to cast Wish by any other means. Repeat until the last charge is used. For more help with Wish, see my Practical Guide to Wish.
Rod of Lordly Might DMG : Allows you to easily change your weapon damage type, and provides three powerful offensive abilities which work in a variety of situations. You may also be able to weaponize the on-touch damage, but I think the intent is that the creature needs to willingly touch or try to pick up the talisman rather than being struck with it. Yet his eyes, a reptilian, slitted green, seem entirely incapable of embracing malice, an observation that is reinforced by the holy emblem displayed prominently on his burnished shield. If you need a functional build with nothing fancy or complicated, this is a great place to start.
As they prepared their attack, two leaders of the Red Dragons covered themselves with shields painted with pictures to see each other by reflection. Available as an eBook or in a classic print format. He got so angry that he breathed fire at them. The swordsmen defended themselves using their shields, and most of them died in the attack, but they had done it! Gulo was tied up! Another group of Red Dragons then entered his mouth and cut off his great golden tongue. The Redians were rewarded by the king. The queen was very thankful for the death of her nemesis.
She offered Zaela and her clerics a permanent place in Yorebridge Castle if she ever needed a safe place to stay. With the death of Gulo, peace in the land has once again been established. But more than once, someone has thought of reviving the great dragon Gulo from his sleep beneath Yorebridge Castle. Some think it is just a rumor, while others are sure that someone is trying to recreate one of the most powerful dragons in history! It will be up to Hunter and Zaela to stop these people before they destroy the world all over again! Personality: Xanthe is an idealist. She is determined to protect the weak and weak of heart. She will always try to do the right thing and see the good in others— even when it seems impossible.
Her ambition is to travel around the world and do good wherever she goes. Appearance: Xanthe is a tall, thin halfling with dark green hair. She is very muscular from years of training and fighting. Her striking, blue eyes make her appear even taller. When she is on her horse, she dons a beautiful long, white robe that features a depiction of Helm on the back. Start of Character: She is intent on helping the war effort of the Grabisco Kingdom and finding adventure wherever it takes her. He was taken in by an order of paladins and raised as one of their own. He became famed for his numerous heroic deeds, including slaying a dragon.
He was dubbed a paladin of light. He has set out to rid the world of the evil that lurks in the dark. His current task is to gather a group of adventurers to destroy the Dark Master, who has corrupted the Kingdom of Grabisco. Larak is a likable fellow.
Bless is a solid buff, but without proficiency in Constitution saves it can be hard to maintain Concentration, though Aura of Protection helps a lot.
Hex is a good offensive option, but with only two attacks it may not be especially helpful. Grappler PHB : Just a terrible feat in general. Great Weapon Master PHB : Paladins have several options for boosting their attack rolls, so you can find a way to offset the -5 penalty to attacks for that huge pile of extra damage. Healer PHB : Paladins have plenty of magical options for healing. Lucky PHB : Good on anyone.
If you want to rely more directly on cantrips, consider Fighting Style Blessed Warrior instead. Big sections of the monster manual are medium or smaller, so you have easy access to Advantage. Regardless of how you handle your mount, be sure to read my Practical Guide to Mounted Combat. Piercer TCoE : The damage reroll mechanic notably applies to the bonus damage dice applied by Divine Smite, allowing you to boost your damage by rerolling the lowest die. The ability to make Opportunity Attacks when enemies move into your reach gives you a good way to use your Reaction consistently, especially if you use things like Compelled Duel to motivate enemies to attack you.
You can even get away with using a quarterstaff or spear and a shield spear was added in errata in 2018. The largest damage die d12 , yields an average of 2 extra damage per turn. The reaction option also makes things like Fighting Style: Protection redundant. Sharpshooter PHB : Paladins are terrible at ranged combat. Skilled PHB : You can get all the skills you need from your race, class, and background.
Slasher TCoE : The speed reduction is a great way to keep enemies from escaping you. Advantage on your save to maintain Concentration is a solid bonus for Paladins since many very effective buffs require Concentration, but I would consider Resilient before you consider this. If you can pick up a Cantrip like Booming Blade or Word of Radiance, this becomes considerably more interesting. Paladin Weapons This section covers weapons which specifically appeal to the Paladin. For more advice on choosing weapons, including those not addressed here, see our Practical Guide to Weapons.
Get a polearm.